UNWRELLA VS HEADUS PLUS
What are people complaining for!?! a fluid system? we have Fumefx and phoenix that now are also on mayaīetter dynamics? we have pflow with physx and other implementations of physx plus the bullet inside MGC plus Rayfire, thinking particels, and more…it is better that these tools keep go on their way because autodesk will never do them better than actual developers!! i believe that people that asks about dynamics and fluids and so on really don’t know these great plugins in a real production
UNWRELLA VS HEADUS FULL
Ok people, once again we got a release of max that apparently has not enough new features…īut the important is that autodesk team payed attention to the small little things…it has no sense to have new features full of bugs…so one release implements more new stuff and another release has more fixing I wonder what they are planning to replace it with…. I wonder why… Must have be a pain to remove something so ingrained into the software. Lots of plugins will be able to use QT and Python for their interfaces so expect a massive improvement to how plugins look and how consistent they are between Max and Maya.Īnd if you notice closely you’ll see that Mental Ray is now an optional component…. I could say more but I’d get in trouble… I’m hopeful for the next release. I cannot begin to imagine how much of a huge amount of work this was to do to modern the tech under the hood of max. I expect a lot more updates to come in the next versions now they’ve converted max to QT. This isn’t just icon changes again, this is completely different UI, there’s over 6000 icons and 4000 dialog boxes in 3dsmax! Making it work on 4K monitors safeguards the future of 3dsmax and show they are committed to the long-term.
UNWRELLA VS HEADUS SKIN
HiDPI – QT Skin – 3dsmax may not look that different but it is a massive change. Python – We get proper Python implementation, import pymxs – Huge news for game developers, pipeline TDs, implementing Max into VFX house pipelines etc.Īllembic Cache any object! I’ll make a video about this! Speed – My benchmark scene… I tested this and yes that’s a real improvement. If you’re disappointed here are some highlights worth the upgrade. Video showcasing the new features in 3DS Max 2017Įddie has written a comprehensive list of updates for 3dsmax 2017.
UNWRELLA VS HEADUS TRIAL
For the full feature list you can visit Eddie Perlberg’s blog and to download the trial you can head over to the Autodesk 3DS Max website. 3DS Max is being offered through rental licensing. Some of the notable new and improved features include a new Text Tool, enhanced UV Mapping tools, Geodesic Voxel and Heatmap skinning, improved Python implementation, enhanced Alembic support, Asset Library, HiDPI display support and much more. (Updated) New links added with more information.Īutodesk has announced the release of 3DS Max 2017. (Updated) Two unofficial videos have surfaced showing Max 2017 performance improvements: edit mesh performance, CAD data viewport performance. (Updated) Two more unofficial videos have been posted: Max 2017 UV Editor – Auto Peel and Packing by Changsoo Eun, and Benchmark of deforming hires meshes by Spacefrog.